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  • Building a Branching Scenario or Adventure Game in the Authoring Tool of Your Choice!

Building a Branching Scenario or Adventure Game in the Authoring Tool of Your Choice!

  • 21 Sep 2017
  • 12:00 PM - 1:00 PM
  • Online

You'd think that the tool you use dictates a lot of what you can offer as part of your instructional design and you'd be right. However, some of the more engaging types of learning are based on the old-style choose-your-own-adventure games of yore. Trying to build such a branching scenario in Adobe Captivate, Articulate Storyline, or in Trivantis Lectora can be frustrating, however, and the same is true for most other authoring tools. Most people agree that these types of learning activities can be the most meaningful and help learners the most when on the job, so why aren't they used more?

While the concept of a branching scenario is simple, its application can seem daunting. Joe Ganci will cut through the confusion and help you to see the simple steps to take to ensure that you will be able to create your branching scenarios, and even adventure games, without breaking a sweat!

Joe's many years of experience will be at your service as he helps you to:

  • Determine the first absolutely crucial step to take first
  • Apply the output of the first step to your tool quickly
  • Test the results for bug-free experiences
  • Maintain and update the source files easily in the future

Whichever tool you use, even if it's just Microsoft PowerPoint, you can apply what you learn during this session to your design and your authoring tool. This will be a fun and informative session! Don't miss it!

Follow this link to register for Building a Branching Scenario or Adventure Game in the Authoring Tool of Your Choice!


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