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  • Getting Started with Interactive 360 Video for Learning

Getting Started with Interactive 360 Video for Learning

  • 25 Apr 2018
  • 3:00 PM - 4:00 PM
  • Online

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Description

Virtual Reality (VR) can be argued that it is a fad and many learning professionals are suffering from “shiny object syndrome.” VR has been around a long time mostly in the entertainment and gaming industries. Only recently has the hardware and software costs come down where the barrier to entry is not much of a concern today. Unfortunately, L&D professionals often discard the idea of using VR for learning as it is still an emerging technology and it is very early to prove any lasting performance impact. 

Describe how attendees learn and benefit from this session:
With the costs low enough where just about anyone can begin exploring learning applications with VR, the next step is what to do now? In this session, we’ll discuss the differences several topics to get started with VR including the differences between 360-degree photos and video and 3D spatial environments. Photos and video are the easiest to get started with VR because the cameras cost less that most smartphones and most of the software is open source to prepare media for distribution. There’s more to getting started with VR than acquiring hardware and software and we’ll look at instructional design approaches for immersive learning and other applications. 

At the end of this session, learners will:
• Learn the difference between 360-degree photos and video and 3D spatial environments
• Learn about available hardware and software to produce virtual reality experiences
• Understand the differences between headsets from full immersive experiences to smartphone ready headsets
• Learn about instructional design approaches for immersive learning applications


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